The Newer Lands
Wil. Who else would it be?
Likes: A lot of perfectly normal things. Dislikes: The usual
Wil. Who else would it be? Half-Elf Warlock (Warlock) / Doomsayer / Draconic Incarnation Level 24 Languages: Common, Elven, Deep Speech, Draconic ==Stats== Str 20 ( +5) Con 22 ( +6) Dex 20 ( +5) Int 23 ( +6) Wis 20 ( +5) Cha 29 ( +9) ==Defenses and Senses== AC: 36 Fort: 38 Ref: 38 Will: 41 Hit Points Max HP: 149 Bloodied: 74 Surge: 37 Surges/Day: 12 Passive Perception: 27 Passive Insight: 34 Initiative: 17 Speed: 6 Vision: Low-light Conditional Defenses: All Defenses +2 Warding Curse AC +6 Intelligence modifier ==Race and Class Features== Half-Elf Power Selection [Half-Elf] Select an option for your half-elf character. Dilettante [Half-Elf] Gain 1st-level out-of-class at-will attack power as encounter power Dual Heritage [Half-Elf] Count as elf, half-elf, and human for feat prerequisites Group Diplomacy [Half-Elf] Allies within 10 sq. gain +1 to Diplomacy Diplomacy Bonus [Half-Elf] Insight Bonus [Half-Elf] ==Class Features== Eldritch Blast [Warlock] Use eldritch blast as an at-will power and as a basic attack. Eldritch Blast Charisma [Warlock] Use CHA for Eldritch Blast Eldritch Pact [Warlock] Choose a pact, which determines an at-will spell, your pact boon, and bonuses to certain powers. Star Pact [Warlock] Dire radiance spell; Fate of the Void boon: cursed foe dropped to 0 hp gives you +1 on one d20 roll during your next turn (+2 for two foes, etc.). Prime Shot [Warlock] If no allies are closer to target than you, get +1 on ranged attacks against that target. Shadow Walk [Warlock] On your turn, if you move 3+ squares from starting square, gain concealment until end of your next turn Warlock's Curse [Warlock] Once per turn (minor), curse nearest foe you can see; deal extra damage to cursed foes. ==Paragon Path Features== Doomsayer's Proclamation [Doomsayer] Foes within 10 makes two saving throws against fear effects and use lower Doomsayer's Action [Doomsayer] When you spend an action point to take an extra action, you also deal the extra damage of your Warlock's Curse to all of your enemies currently affected by it. Doing so does not prevent you from dealing your Warlock's Curse damage another time this turn. Doomsayer's Oath [Doomsayer] When bloodied, +2 to attacks with fear powers ==Epic Destiny Features== Ancient Resurgence [Draconic Incarnation] +2 to Intelligence or Charisma score, +2 to any other ability score. Also speak, read, and write Draconic fluently. Ancient Resurgence (Charisma) [Draconic Incarnation] +2 to your Charisma Ancient Resurgence (Constitution) [Draconic Incarnation] +2 to your Constitution Spirit of the Dragon [Draconic Incarnation] Once per day, the ancient dragon spirit within you will attempt to protect your body after death until you can be resurrected. ==Feats== Still Wil Accurate Rod Proficiency + Focus Brutal Curse Reroll 1s on Warlock Curse damage dice until you receive 2+ Bloodied Boon Can gain pact boon when cursed enemy is first bloodied (curse is removed from enemy) Dooming Action Deal curse damage again with AP Improved Fate of the Void Fate of the Void grants additional +1 bonus to the d20 roll Reckless Curse +1 to attacks against cursed creatures and to their attacks against you Twofold Pact Gain second Eldritch Pact, with spell and boon; can use only one boon benefit at a time Mindbite Scorn Curse deals 1d6 extra psychic damage Killing Curse Warlock's curse dice increase from d6 to d8 Improved Defenses +1/+2/+3 (by tier) to Fortitude, Reflex, and Will Versatile Master Dilettante power becomes at-will; can pick paragon multiclassing powers from any class; can use AP to regain encounter attack power Action Surge +3 to attacks with AP action Cursed Spells Add Int modifier damage to curse dice damage Warding Curse +2 to defenses against creatures you have cursed Student of the Athanaeum 1/day, regain used warlock daily power at end of encounter where it was used Warlock Implement Expertise (Elfgame) Spells crit with 19-20 when wielding warlock implement Implement Expertise (Rod) +1 to implement power attacks with rods (+2 at 11th, +3 at 21st level) Superior Implement Training (Accurate rod) Can use Accurate rods (accurate) Implement Focus (Rod) +1/+2/+3 (by tier) to damage with Rod implement attacks ==Powers== -At-Will- Vicious Mockery [Standard Action] 30 vs. Will, Damage: 2d6+17 Eldritch Blast [Standard Action] 30 vs. Reflex, Damage: 2d10+17 Dire Radiance [Standard Action] Attack: 30 vs. Fortitude, Damage: 1d6+17 Fate of the Void [Free Action] Warlock's Curse [Minor Action] – 4d8 + 6 damage Ethereal Sidestep [Move Action] – 5 squares Hand of Blight [Standard Action] Attack: 30 vs. Fortitude, Damage: 2d8+17 --Encounter-- Beguiling Tongue [Minor Action] - +5 to next Bluff/Diplomacy/Intimidate Hero's Defense [Immediate Interrupt] Fates Entwined [Standard Action] Attack: 30 vs. Will, Damage: 2d8+17 Cursegrind [Standard Action] Attack: 30 vs. Fortitude, Damage: 2d10+17 (Necrotic) Claws of the Magpie [Standard Action] 30 vs. Will, Damage: 3d6+17 (Psychic) Dark Transport [Standard Action] 30 vs. Will, Damage: 4d10+17 ---Daily--- Dark One's Own Luck [Free Action] Accursed Shroud [Standard Action] Wakeman's Invocation [Minor Action] Thief of Five Fates [Standard Action] Accurate rod of Ulban +5 - Attack: 30 vs. Will, Damage: 2d6+17 (Psychic) Oubliette of the Void [Standard Action] Accurate rod of Ulban +5 - Attack: 30 vs. Will, Damage: 3d6+17 (Psychic) Wrath of Acamar [Standard Action] Accurate rod of Ulban +5 - Attack: 30 vs. Reflex, Damage: 4d10+17 (Necrotic) Long Fall into Darkness [Standard Action] Accurate rod of Ulban +5 - Attack: 30 vs. Will, Damage: 4d8+17 ==Skills== Acrobatics: 17 Arcana: 23 Athletics: 17 Bluff: 34 Diplomacy: 29 Dungeoneering: 17 Endurance: 18 Heal: 17 History: 18 Insight: 24 Intimidate: 26 Nature: 17 Perception: 17 Religion: 18 Stealth: 17 Streetwise: 21 Thievery: 17 ==Equipment== Anathema Armor, Skald's Armor +5 +5 Accurate Rod of Ulban (main hand) +1 Accurate Rod of Corruption (offhand) Belt of the Witch King (paragon tier) Razordark Bracers (paragon tier) Circlet of Mental Onslaught (paragon tier) Ring of Dimensional Escape (paragon tier) (+1 to TP) Eladrin Boots (paragon tier) (+2 to TP) Hrothmar's Gauntlets (paragon tier) Ring of Retreat (paragon tier) (+1 to TP) Cloak of Translocation +5
Saint, count, sleeper. Don’t worry about it.